Monday, November 30, 2009

Fighting the Wrong Fight


We've been dissecting projectile motion problems lately in class.  I have, for years now, been trying to clarify and simplify the thinking process for my students.  Still, some struggle mightily.  I have always assumed that the vector nature of velocity and the algebra of the equations of motion are the sources of trouble for the students.

I have been reading Knight's book on teaching physics and I now think that the issue may be far simpler:  Most people don't believe in Newton's Laws.  Students frequently worry about forces applied during the launching of the projectile and what happens to the projectile after it hits the ground.  (Always confused about "initial" conditions and "final" conditions.)    I think they are uncomfortable with the fact that the means by which the projectile is launched is irrelevant - how it is brought to a stop is irrelevant  -gravity is irrelevant to the horizontal motion - fast things are accelerating just as much as slow things, etc... 

Laws are memorized, equations are manipulated, and answers are obtained - but most people do not change the way they think things work. 

I saw some students at other times of the day and made some terrible analogies based on what they were doing at the time:

1) A student working on his music composition theory homework:  "Think of the bass cleff as the horizontal motion and the treble cleff as the vertical motion: same rules but slightly different roles."  (nervous laughter followed by eye rolling) 
2) A student talking over a recent paper on Thoreau with her English teacher:  "Forget what society tells us about the projectile, let's go back to nature and see what is really going on with that parabola."  (English teacher waiting patiently for me to leave room; student remarks that I should blog this incident)
3) A student engaged in a deep philosphical discussion on the meaning of life:  How far you go is a combination of how much time you have (Vy) and the amount forward thinking you engage in (Vx), but one comes at the expense of the other since you only have so much launch speed to spend. (ok, I completely made this one up but I couldn't resist another plug for Balance)


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